Number 1344: Jann’s jungle fever!

Người đăng: Unknown on Thứ Sáu, 5 tháng 4, 2013

We’re in the final day of our Jungle Jive theme week. Monday we had Atlas Comics’ Lorna, today we have Atlas’ Jann.

One thing you can say about Atlas, when they did jungle girls they used some of their top artists. Werner Roth did Lorna, and Jay Scott Pike, who later went into the pin-up art field a la Gil Elvgren, did Jann. In this particular story, from Jungle Tales #2 (1954), Jann faces a jungle fever, and even runs into a dinosaur! They gave us a lot for six pages.

A bonus tale I'm including today is from the same issue, a horror/jungle hybrid tale, featuring Waku of the Bantu. Waku goes against the golden age jungle comic pattern by being an African, not some caucasian interloper. It's credited by the Atlas Tales website to Fred Kida. It has that really obnoxious coloring job on the Africans, which is a sort of purple-gray. I don’t know what the problem was, but that sort of ashen color continued on into the sixties. I remember an African-American reader calling Marvel to task for the coloring in the letter column of an issue of Sgt Fury and His Howling Commandos.













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Review: Superman/Batman: The Greatest Stories Ever Told trade paperback (DC Comics)

Người đăng: Unknown on Thứ Năm, 4 tháng 4, 2013

Superman/Batman: The Greatest Stories Ever Told[Guest reviewer Zach King blogs about movies as The Cinema King]

Say what you want about DC's Trinity or the Big 7, but for my money the superhero team-up tradition that started with the Justice Society of America reached its logical apex when Superman finally met Batman nearly fifteen years after they debuted on the scene. Though their relationship has changed significantly since the Silver Age, this partnership is enough to make your average comics fan say, "Avengers, schmavengers."

Published in the midst of the highly popular team-up series that began with Jeph Loeb and Ed McGuinness's "Public Enemies" arc, Superman/Batman: The Greatest Stories Ever Told seeks to gather the best of the Man of Steel and the Dark Knight. And perhaps fittingly for a book centered around the World's Finest, this trade is one of the best in the series, hitting all the important notes and serving as a strong primer for what this partnership has looked like over the last 60 years. While some of the stories haven't aged very well, each justifies its own inclusion beyond the one-page introduction, and none is a wasted reading experience.

The sum of the parts being more than the whole in this series, let's take a look at what's inside this volume.

"The Mightiest Team in the World" (Superman #76, May/June 1952): Where better to begin than at the beginning? It's hard to believe it took almost fifteen years for Superman and Batman to cross paths in a shared universe, but Edmond Hamilton's script doesn't worry about why they've never met before. Indeed, the story doesn't worry much about how they meet; the gimmick with an illuminated porthole revealing secret identities is a stretch, but it lets the story focus on the working relationship that forms quickly between the two. The story's iconic nature is aided by the always-capable pencils of Curt Swan, and the wonderful concept is executed so well that it's telling to see the story paid homage fifty years later at the end of this collection (more on that in a bit).

"Superman's and Batman's Greatest Foes" (World's Finest Comics #88, May/June 1957): After the World's Finest teamed up, it was only a matter of time until the World's Foulest -- Lex Luthor and The Joker -- did so as well. Hamilton's back on story duty, and this one is a bit more paint-by-numbers than its predecessor: Lex Luthor and The Joker wreak nefarious mischief by pooling their resources, confounding the World's Finest by seemingly going legitimate and inventing cybernetic Mechano-Men. Though the story doesn't break new ground like its predecessor, kudos to Hamilton for keeping me guessing on what the two were actually up to. Dick Sprang's artwork is more cartoony than Swan's, especially his Joker's elongated face and brutally high shoulders. Ultimately it's an important story, and a well-told one, at that.

"The Composite Superman" (World's Finest Comics #142, June 1964): Hamilton and Swan (the World's Finest in this collection?) reunite to create the foe who is most recognizably a Superman/Batman rogue, The Composite Superman -- half Superman, half Batman, and with all the powers of the entire Legion of Super-Heroes. Coming from a reader who was only aware of the Composite Superman as the large rocket built by Hiro Okamura in Superman/Batman: Public Enemies, finding out the "secret origin" (as it were) of this character was a real treat. The story isn't entirely successful, relying a bit too much on keeping the audience in the dark in a ham-fisted kind of way, and while the conclusion falls a bit flat, the introduction of the character is iconic in its own right and serves as required reading for any Superman/Batman aficionado.

"The Cape and Cowl Crooks" (World's Finest Comics #159, August 1966): I imagine one of the hardest challenges in a superhero team-up is finding a foe worthy of a combined effort; The Avengers had to go intergalactic with Loki and the Skrulls Chitauri, but in this story Hamilton and Swan go for the hat trick with the Anti-Batman and Anti-Superman collaborating to . . . well, it's not really clear what they're after. They deliver toys to the prisons of Metropolis and Gotham, and they lead the World's Finest on a merry chase, but they're not a major threat. The visual gimmick of wearing modified costumes of their opponents probably locked them into this collection, but the ending is, like most Silver Age stories, extremely predictable and more than slightly gimmicky. This is really the only story that doesn't work on at least some level, and one wonders if there's more potential in these two characters than is employed in this one-off.

"The Superman-Batman Split" (World's Finest Comics #176, June 1968): I've no doubt that this story is in the collection because it's illustrated by Neal Adams, arguably the artistic master of the post-Silver Age DC Universe. It's unfortunate, then, that the editors chose not to reprint the original artwork but opted instead for Adams's more recent altered versions, which are inked more heavily and with less grace than the originals (there are, interestingly enough, entire sites dedicated to scanning unaltered Adams artwork). The story by Cary Bates, in which multiple aliens split the allegiances of Superman and Batman, isn't entirely engaging; its major twist is a touch predictable, but it's great to see Batgirl and Supergirl joining the World's Finest with Robin and Jimmy Olsen for a regular Justice League of Awesome. The story is infectiously fun and multiplies the action -- a trend I've noticed throughout this volume -- but I can't help but feel that the original inks by Dick Giordano have been distractingly overwritten to the detriment of the reader.

"A Matter of Light and Death" (World's Finest Comics #207, November 1971): This story posits an interesting question -- can Batman stop Clark Kent from taking out a hit on Superman? It's a head-scratching premise by Len Wein, who pitches an incredibly original concept in this story, and even though the execution is a bit too protracted to be truly exciting, the central mystery will likely keep readers engaged. (Pay very close attention, though; the answer of why Clark Kent wants Superman dead is delivered in one quick panel in the midst of a long monologue.) Dick Dillin's artwork is effective but didn't distinguish itself to my eye the way that Adams or Swan did earlier (or Byrne and Sale, later). While the master villain is difficult to take seriously in a post-mindwipe world, the threat posed to Superman is tangible enough that Batman's involvement feels invaluable.

"One Night in Gotham City" (Man of Steel #3, November 1986): Now this is what I'm talking about. When I started reading comics, this was my first Batman/Superman team-up, and its inclusion here is practically a given. As an older reader, I realize now just how hard John Byrne is working to distance the post-Crisis World's Finest from the Silver Age's "super best friends" approach (including a cute wink at being friends "in a different reality"), but Byrne's efforts pay off in this creation of a new and starkly original take on the world's greatest partnership. Superman is, if it can be believed, more earnest than ever, and Batman is shady and suspicious without being the distrustful caricature that appeared in most post-No Man's Land tales. The art, too, is elegant, bespeaking just how influential Byrne's Superman reboot was to the pre-Flashpoint DC Universe. Heads up, Warner: if there's to be a Superman/Batman film after Man of Steel, "One Night in Gotham City" is the perfect place to start.

"A Better World" (Batman & Superman: World's Finest #7, October 1999): This story, written by Karl Kesel and illustrated by Peter Doherty, was part of a maxiseries (I still remember the in-house ads from monthlies at the time) which placed the post-Crisis World's Finest at important moments in DC continuity; here we check in just after Superman returns from Exile and while Batman mourns the death of Jason Todd. It's a time of quiet and reflective transition for both heroes, with each pondering the nature of their "no killing" rule, and Kesel nails the tense dynamic between two men who are too strong to admit how wounded they are but who know they can rely on each other for support without asking. The art by Doherty is a little weird; Bruce and Clark's faces look too similar out of costume, and a panel with The Joker looks like a bizarre comical anticipation of Lee Bermejo's Joker. But Kesel's script is the draw, finding compelling dialogue between the two with nary a super-crisis in sight. After reading this story, I'm sorry to see it's so hard to find; hopefully it's in the reprint rotation over at DC, especially after the Dave Gibbons miniseries of the same name was recently reprinted.

"When Clark Met Bruce" (Superman/Batman Secret Files 2003): It'd be blasphemy not to include anything from Jeph Loeb's run, and this one-off two-pager introduces Loeb's narration style over a story about how young Clark Kent almost met young Bruce Wayne. It's a storyline comics have always flirted with -- Jor-El met Thomas Wayne in a later issue of Superman/Batman, while Clark met Bruce after winning some kind of 1920s contest in Generations -- but this story, illustrated by Tim Sale in top Superman for All Seasons mode, demonstrates just how far apart these two men began life; it's sold by some great coloring by Mark Chiarello. While it might be a bit of a surprise pick, considering how important much of Loeb's Superman/Batman work was to continuity, it's a small treat which puts a different spin on the World's Finest.

"Stop Me If You've Heard This One . . ." (Superman/Batman Annual #1, December 2006): The book closes with a retelling of "The Mightiest Team," recasting Superman and Batman's first meeting aboard that cruise ship as a high-stakes multiversal assassination scheme, with the Crime Syndicate, Deathstroke, and . . . Deadpool? Joe Kelly and a jam session of artists spend so much time winking at continuity and company crossovers that it's difficult not to have a little bit of fun, and having just read the story on which this is riffing the reader gets even more out of the experience. While the story is almost assuredly out of continuity, the tone Kelly sets never lets that be troubling; in fact, the revelation of just how this story "happened" is a real crowd-pleaser. In short, it's a fun way to end the book and show us just how far these two have come since their "first meeting."

If there's one thing true about comics fans, it's that we can always find something to complain about. With that in mind, there are a few stories that might have been included here -- or which could comprise a second volume. Segments from The Dark Knight Returns or Kingdom Come could prove interesting in relation to Byrne's "One Night in Gotham City." I'm partial to the team-up from The Batman Adventures #25, in which the "Super Friends" take down Maxie Zeus and ginger clone Lex Luthor, and the precedent set by the Shazam! collection makes it not unfeasible. And even though I knocked the Trinity in my introduction, there's probably room for a Trinity story in here showing how Wonder Woman's presence affects the dynamic between the two.

But if my biggest complaint about the volume is that there's more good stuff out there, the editors have done a rather fine job, particularly because it makes me want to read more rather than just complain about what I don't have; indeed, I'll be first on the pre-order list if DC decides to release a second volume. Unlike many of the collections in this series, Superman/Batman: The Greatest Stories Ever Told benefits from a strong historical focus and hits all the major iconic moments. It's a great read for fans old and new, especially in light of the success of that other superhero team-up from last summer.

Next time around, justice takes a holiday as the Clown Prince of Crime steals the stage in The Joker: The Greatest Stories Ever Told. Stay tuned!

More Greatest Stories reviews: Superman Vol. 1 and Vol. 2, Batman Vol. 1 and Vol. 2, Wonder Woman, Green Lantern, Flash, Justice League, Shazam, and Batgirl.
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Review: Classic GI Joe Vol. 3 trade paperback (IDW Publishing)

Người đăng: Unknown on Thứ Tư, 3 tháng 4, 2013

Classic GI Joe Vol. 3[Review by Doug Glassman]

By the time I was old enough to appreciate the G.I. Joe animated series, I was already too into Transformers and Power Rangers to really get invested in it. As a result, I don’t have too many memories of it. Instead, I was drawn back into the franchise a few years ago by the impressive “Pursuit of Cobra” toyline and I’ve been catching up on the classic G.I. Joe comics ever since. I reviewed the first two volumes of Classic G.I. Joe on my Tumblr, “Hell Yeah '80s Marvel!”, and I did that to get them out of the way so that I could review Volume 3 on Collected Editions.

The third volume of Classic G.I. Joe starts off with “Silent Interlude,” which is widely considered the greatest Joe story ever told. Done without dialogue and sound effects and drawn by Larry Hama himself, it follows Snake-Eyes as he rescues Scarlett from Destro’s castle. While the lack of dialogue is a bit gimmicky, the story itself is still excellent, with Scarlett freeing herself for the most part. Hama’s art is in a neat, scratchy style, and it’s a shame that he doesn’t do more penciling. The issue introduces the Red Ninjas (who for some reason hang from the ceiling like bats), the C.L.A.W. glider (made famous by the opening of G.I. Joe: The Movie), and a certain white ninja.

Storm Shadow makes his debut by kidnapping Scarlett; I can imagine how maddening it must have been for readers to have this great new character introduced in an issue where we don’t even get to hear his name! But the arrogant ninja master takes center stage throughout this volume, especially in the two-part “Snake Eyes: The Origin” story which makes up issues #26 and #27. Parts of Snake-Eyes’s story had been revealed to us through the brainwave scanner in the previous volume, but now we get to hear how it happened from the perspectives of Stalker, Hawk, and Scarlett. It eventually gets convoluted, involving two different helicopter incidents, but it’s a solid backstory that really establishes the hell that Snake-Eyes has been through.

Much like Transformers, G.I. Joe comics usually have to follow Hasbro’s guidelines when it comes to introducing characters. As a result, new characters arrive every few issues or so. Issue #22, for example, uses the funeral of previous Joe leader General Flagg to reveal the team’s new field leader and his gunner buddy. Duke and Roadblock make an awesome (if slightly ridiculous) first entrance defending Flagg’s coffin from a strafing run, and the two continue to have one the best G.I. Joe bromances while they help track down Major Bludd and the Baroness. This arc eventually sees the team capture Cobra Commander, and we not only learn that his helmet is armed with anti-removal bombs, but it also has a small door for a drinking straw.

The parade of first appearances in this volume rolls on as Cobra Commander escapes to the Florida swamps. Zartan and the main Dreadnoks debut during this arc, along with Firefly, Wild Weasel, Deep Six, Cutter, and Mutt and Junkyard. I’m not entirely sure what’s going on with Junkyard in these issues; while the toy was clearly a Rottweiler, it was molded completely in black, which apparently made Frank Springer and other artists draw him as some strange, long-limbed black dog. He is, however, one of the most effective members of the G.I. Joe team. I’m not even kidding; at various points, Junkyard traps every member of Cobra in the swamp. I really enjoy the partnership between Firefly and Wild Weasel, an underappreciated pair of two professionals who keep getting stuck in bad situations.

After Snake-Eyes’ origin is established and the Joes and Cobras have it out in the Everglades, the trade concludes with the Joes stranded in a small Florida harbor. When the Joes arrive, they have a less-than-receptive welcoming from the natives of Ehrlinger’s Cove, taunted as they are with their wrecked hovercraft. With all the gung-ho patriotism that often drives G.I. Joe, there are quite a few of these moments. It makes sense when you consider that Larry Hama was a Vietnam vet, and their post-war reception was similarly cold. Along with ungrateful civilians, Hama also takes playful aim at Australians with Major Bludd and the Dreadnoks; supposedly, this is because Hama had been stationed with some rude Aussies during Vietnam.

I do have to say that the art has some issues, especially when it comes to the colors. For instance, Snow Job consistently gets colored with a white beard, which makes him look elderly (and which makes him hitting on Cover Girl  very creepy). At one point, Wild Weasel and Firefly switch places in the Water Moccasin swamp boat, which is a bit disconcerting. Snake-Eyes has his visor on the cover, when he has his goggles in the comics. The artists also take certain artistic licenses with the toys. In issue #25, we’re introduced to the Water Moccasin as Cobra Commander, Destro, and Baroness ride three abreast in its turret. If you’ve ever owned the toy (either the original or the redone one for the twenty-fifth anniversary line), you’ll know how tricky it can be to get one figure in there, much less three.

I think you can bypass the first two trades and pick up the third Classic G.I. Joe collection if G.I. Joe: Retaliation has gotten you interested in the franchise. Don’t worry if characters seem to appear out of nowhere; that’s just par for the course for a toyline-driven comic book. Larry Hama provides a rare balance of action, drama, and humor that would be impressive even if it wasn’t being dictated by a toy company. “Silent Interlude” alone is a masterpiece of comic book storytelling. Be warned: due to its popularity, this is a trade that can be hard to find, although it is helpfully on comiXology.

Next week, it’s a modern Joe story in G.I. Joe: Hearts and Minds.
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Number 1343: Sheena, I seen ya

Người đăng: Unknown

This is the third entry in our Jungle Jive theme week.

When it came to blonde queens of the jungle, Sheena was the blondest and the queenest. She was the original, created by Will Eisner, with the beauty and attributes of female villains found in Eisner’s Spirit stories, wrapped in leopard-skins; a voluptuous woman holding court over her queendom of the jungle. Do not mess with Sheena, pal, because she will knock you out, then chase you off.

I wonder about her mate, Bob. I mean...Bob. My brother’s name is Bob. Bob is a perfectly good name, but to share a throne with a queen? Bob, King of the Jungle? I don’t think so. It’s no wonder Sheena keeps Bob kind of behind, under her protection. She is stronger, smarter and she has a wicked punch. She doesn’t need Bob to take care of the innumerable evil white men who invade her corner of the jungle. Unlike Greg, who is boyfriend to Lorna the jungle girl, whom we saw Monday, Bob isn’t a male chauvinist. He likes being submissive to his queen, and I’ve said this before: maybe a lot of guys who read Sheena during the '40s wished they had a big blonde woman to submit to. Perhaps a 6’2” Sheena could tuck me under her arm and swing me through the treetops. That wouldn’t be the worst way to spend a Sunday afternoon.

Drawn by Robert H. “Bob” Webb, from Jumbo Comics #127 (1949):












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Trade Perspectives: How DC Comics Collects Crossovers in the New 52

Người đăng: Unknown on Thứ Ba, 2 tháng 4, 2013

Diamond Previews November 2012: Justice League/Aquaman: Throne of AtlantisDC Comics is collecting crossovers in the New 52 probably just the way they should be, but in a way that's increasingly going to make readers crazy.

DC's crossover collection schema in the New 52 has tended to go one of three ways. For crossovers between two books (Stormwatch/Red Lanterns, Resurrection Man/Suicide Squad, etc.), DC collects the crossover issues from both series in both titles' collections, which is good if you just read one series and negates having to "trade-jump" between books.

For crossovers with a "main" title accompanied by tie-ins, DC tends to collect them like this:

Batman Vol. 3: Death of the Family - Batman #13-17
Joker: Death of the Family - tie-in issues

Each of the tie in issues (Batgirl, Nightwing, etc.) are then also collected in their own individual series collections.

What's good about this is if I'm only interested in the very core story, I only need pick up the Batman book. If I'm generally interested in "Death of the Family," I could pick up the Batman and the Joker tie-in book. And if I already collect all the Bat-titles, I could pick up Batman and the other individual series, still be able to read the tie-ins, and not have had to buy anything extra to follow the crossover. Seems like a win.

Finally, when a crossover has no "main" book, however, but rather the parts are split between a couple of titles equally, the collections tend to look like this:

Green Lantern: Rise of the Third Army - Green Lantern #13-16, Green Lantern Corps #13-16, New Guardians #13-16, Red Lanterns #13-16, Green Lantern Corps Annual #1, pages from Green Lantern Annual #1
• Green Lantern: Wrath of the First Lantern - Green Lantern #17-18, Green Lantern Corps #17-20, Red Lanterns #17-20 and Green Lantern: New Guardians #17-20

Green Lantern Vol. 3: Rise of the Third Army - Green Lantern #13-20, #0
Green Lantern Corps Vol. 3: Rise of the Third Army - Green Lantern Corps #15-20, Green Lantern Corps Annual #1
Red Lanterns Vol. 3: Rise of the Third Army - Red Lanterns #13-20, #0
• Green Lantern: New Guardians Vol. 3: Rise of the Third Army - New Guardians #13-20, #0

Here, the first book collects just the "Rise of the Third Army" storyline and the second collects just the "Wrath of the First Lantern" story; and again, the individual series are collected alone in their own books.

What's good here is that, if I'm just a casual Green Lantern fan, I can pick up the two crossover volumes and get a full story in just two books. However, if I read the individual Green Lantern series, my choice is four collections, all of which only collect part of the crossovers -- so, I imagine, I'll have to flip back and forth between four collections to get a comprehensive story.

And also, the individual collections start coming out in October 2013 and finish in January 2014, so a Green Lantern fan would essentially have to sit on these books for four months until they could read the story in full.

Again, this is pretty fair -- whether you read all the series, one of the series, or just the crossover, DC has a solution for you that means you don't have to buy more than you should. Only, the reading experience might be awkward, and it might take awhile before you can read the books.

Real difficulties begin to arise in situations like with the "Young Justice" group "Culling" crossover:

Culling: Rise of the Ravagers - Legion Lost #8-9, Superboy #8-9, Teen Titans #8-9, Teen Titans Annual #1

Superboy Vol. 2: Extraction - #0, #8-12, Teen Titans #10
Teen Titans Vol. 2: The Culling - #0, #9-12, DC Comics Presents #12
Legion Lost Vol. 2: The Culling - #0, #8-16

Once again, there's a main book and then there's individual books, which is good. However, the Teen Titans annual, even given that it might be pertinent only to "Culling," is collected only in the main Titans book -- this might pose a problem for some completists. See also the "Throne of Atlantis" crossover:

Justice League Vol. 3: Throne of Atlantis - Justice League #13-17, Aquaman #14-16
Aquaman Vol. 3: Throne of Atlantis - Aquaman #14-16, #0, Justice League #15-17

The Justice League trade contains the same issues as the Aquaman trade (as solicited by DC) and the Aquaman trade contains a handful of the Justice League issues, so the Justice League trade would seem the one to read. The only difference is the Aquaman trade includes that book's zero issue -- so here again, for completists, in order to get the full Aquaman experience a reader would have to pick up an entire trade only to get one issue's difference.

How did we get from the good to the trouble?

I think the Green Lantern books have it right, in that everything that appears in the main collections also appears in the individual collections. Culling is closer -- in both the Culling and Green Lantern examples, I don't much like to have to "trade-jump," but I don't see a better solution; the Teen Titans Annual is a sticky widget, but probably unavoidable.

For someone with no interest in the crossovers at all, I doubt an individual collection of Legion Lost or Red Lanterns will read well, ducking in and out of the crossovers, but that's probably what someone who was only following an individual series on its own would want anyway, whether the reading experience makes good sense or not.

With Justice League and Aquaman, I sense on DC's part a reluctance to 1) collect the very same issues in two different books, or 2) to make a true crossover trade, like Justice League/Aquaman Vol. 3. The latter would be awkward, but it would work -- the eight issues collected in the individual Justice League trade would expand by one to include Aquaman #0, and the Aquaman trade could go away entirely.

Or it could be Justice League Vol. 3 and the Aquaman Vol. 3 label could be saved for issues #17 and on of Aquaman, or the book could just be called Throne of Atlantis (like Culling), still collect those nine issues, and both Aquaman and Justice League would continue with their third volumes later.

Take this pre-New 52 example:

Green Lantern: War of the Green Lanterns - Green Lantern #63-66, Green Lantern Corps #58-60, Green Lantern: Emerald Warriors #8-10
War of the Green Lanterns Aftermath - Green Lantern Corps #61-63, Green Lantern: Emerald Warriors #11-13, War of the Green Lanterns Aftermath #1-2

In essence, Green Lantern, Green Lantern Corps and Green Lantern: Emerald Warriors didn't get their own invidual trades there, but rather they were combined in a crossover collection. That book finished Green Lantern, but then the last issues of Corps and Warriors were included in another "combination" collection that also included Aftermath.

I understand why DC doesn't want to go this route any more, giving each individual series their own sequential, numbered collections, but neither do I think any of us want an Aquaman trade for only one issue we can't find outside a Justice League trade.

What crossover books have you bought in the New 52? What do you think the problems and solutions for crossover collecting are?
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Review: Stormwatch Vol. 2: Enemies of Earth trade paperback (DC Comics)

Người đăng: Unknown on Thứ Hai, 1 tháng 4, 2013

Stormwatch Vol. 2: Enemies of EarthStormwatch Vol. 2: Enemies of Earth is another of those DC Comics New 52 books juggling creative teams; after the first volume, Paul Cornell is out, and Peter Milligan takes over for this and the next trade before Jim Starlin will come on and essentially reboot the title in total (nearly the same thing is happening with Jeff Lemire on Green Arrow).

That the creative team is still in flux may give some readers pause to pick up Stormwatch just yet. Indeed Enemies of the Earth reads like a “getting settled” trade. The seven issues here make up five stories (two two-parters and three single issues); an occasional “done-in-one” is fine, but with three, Enemies feels like a collection of Stormwatch stories and not necessarily a Stormwatch book.

That quibble aside, Milligan does seem to understand these characters and depicts them well. These are good (if not necessarily great) Stormwatch stories and should entertain fans of the characters, even as the book still tries to find its place.

[Review contains spoilers]

The best of the stories collected in Stormwatch: Enemies of Earth is the fifth chapter, in which the team has to gain control of a piece of errant Stormwatch technology that’s possessed an archeologist (ancient rogue Stormwatch aspects factor, repetitively, into at least two other chapters as well). The plot isn’t the high point here, but rather Apollo and Midnighter’s relationship, which Milligan writes with grace and subtlety: Midnighter knows by virtue of his powers that he and Apollo are destined to be together, which Apollo believes but seems slightly creeped-out by, and this creates a good push-and-pull between them that Milligan presents well.

The topic du jour is Stormwatch’s secrets — that they’re a clandestine organization, which grates on new member Apollo, and that at one point Stormwatch did go public, but with disastrous results. The kicker, however, is at the end, when Apollo reveals that after having had to hide his sexuality for so many years and finally coming out, he now dreads having to hide his superheroic activities on behalf of Stormwatch. This is a good point, true to the characters and to the title, and it gives a nice resonance to the story (if only, perhaps, the issue’s actual plot were stronger).

Second best is Milligan’s two-part Stormwatch/Red Lanterns crossover. Milligan has the benefit of writing both titles regularly, so everyone’s in character and the story feels more “real” and not diversionary, like the Justice League International’s stint into Firestorm. The plot does seem to establish more for Red Lanterns than it does for Stormwatch — and even then, it’s mostly that the two groups fight over a misunderstanding and then go their separate ways.

If, however, we’re meant to take some benefit from the combining of the DC and Wildstorm universes in the New 52, then surely part of that joy must be in watching Apollo and Midnighter fight Red Lanterns Atrocitus and Dex Starr. (Best line of the book: “Midnighter to Stormwatch. I’ve just punched a cat.”) That’s what the reader gets here, with an indication the story is picking up in Milligan’s Red Lanterns, and that’s again good enough if not great.

Paul Jenkins contributes an interesting two-part story that digs into Stormwatch’s connection with the Daemonites; the Daemonite threat seems largely to have been forgotten with the cancellations of Grifter and Voodoo, but Jenkins offers some compelling history here and moreover, he creates a rivalry (bordering on grudging friendship) between Midnighter and Jenny Quantum that echoes throughout the book. Indeed the best thing about the stories Milligan tells are the interpersonal dynamics he creates between the team members, whether Apollo and Midnighter, Midnighter and Jack Hawksmoor, Engineer’s struggles as team leader, and especially the final chapter in which Martian Manhunter betrays his teammates.

What Enemies of Earth lacks, however, is the same thing that Paul Cornell’s Stormwatch: The Dark Side did — scope. The title says “Stormwatch,” but with the Engineer, Apollo, Midnighter, Hawksmoor, and Jenny Quantum, this title is really the New 52’s equivalent of the Authority. The threats that Milligan has the team face, however, are small-time — an out-of-control metahuman, a rogue weapon, and so on. In comparison, the first three arcs of Warren Ellis’s Authority title (helped handily by artist Bryan Hitch) saw Moscow and London decimated, the invasion of Earth by thousands of aerial ships from an alternate dimension, and then the Authority fighting, in essence, God.

While it’s fun to see the Authority characters in the DC universe, neither Cornell nor Milligan’s stories stretch the characters quite as well as Ellis or Mark Millar after him. The book still reads like Authority-light, a watered-down version of Authority meant to be palatable for the DC universe (much as some may be concerned the new Constantine series will be). There probably isn’t a good way to offer Authority-size adventures in a universe that already contains the Justice League, but I wish one of the writers would try; I’d like to be able to say that the New 52 has earned having Stormwatch among its list, but so far it hasn’t.

The Wildstorm fan who has everything should also have Stormwatch: Ends of the Earth; it’s not badly done by any stretch, and it actually makes me rather eager to check out Milligan’s second Red Lanterns volume not too long from now. But this title is surely not reaching the potential it should, and I’m of two minds whether next writer Jim Starlin can get it there either.

[Includes original covers]

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Number 1342: Lorna the Jungle Girl kicks commie devil bird butt!

Người đăng: Unknown

This is day two of our Jungle Jive theme week, here with the first of two postings featuring blonde jungle women. You’ll see Sheena on Wednesday, but for today you’ll be reading a couple of stories featuring one of Sheena’s competitors for the Miss Clairol of the Jungle award. Sheena came first, of course (created in 1938), but Lorna covered some of the same jungle territory. She protected the local tribes. She came up against constant menaces which she conquered handily. The difference in Lorna is in her man...Sheena’s man, Bob, is not a male chauvinist like Lorna’s Greg. That’s where the fun comes in. Greg is constantly telling Lorna men are superior to women, even after Lorna has pulled his sorry ass out of a deathtrap. Lorna smiles and goes along with Greg. I suppose she figures the guy is good for something, but considering his attitude we wonder what.

In these stories Lorna takes on communist infiltrators who come into the jungle trying to bamboozle the “superstitious natives”, and then, in the second story she channels some old jungle movies. She gives a Tarzan yell to keep dying elephants from trampling Greg.

It wasn’t the first time Lorna’s comic book creators borrowed an idea. In my last posting, Lorna dealt with a King Kong-size ape called Agu. At the bottom of the page you'll find a link to that post.

From Lorna the Jungle Girl #9 (1954). Art by Werner Roth, stories by Don Rico.













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Click pic to go to Pappy's #1143.


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