What's included in Morrison's JLA Deluxe?

Người đăng: Unknown on Thứ Sáu, 7 tháng 8, 2009

Here's an initial solicitation for the contents of the collected JLA Deluxe Vol. 3 (i. e. what my comics library is drooling for):
Grant Morrison's incredible run on JLA continues in this new hardcover.

First, the JLA's very first foe, Starro the Conqueror, returns in a new guise as the Star Conquerer! The JLA is powerless to awaken a slumbering world trapped in the endless nightmares caused by the menace formerly known as Starro. But help arrives in the form of an unexpected ally: Daniel, The Lord of Dreams, from the pages of The Sandman. And in the tale "Crisis Times Five," the Justice League of America meets the Justice Society of America as only Grant Morrison can write it!

When Earth is threatened by beings of seemingly unlimited power -- beings reminiscent of the genies, and fairies of ancient myth -- members of both the JLA and the JSA rush to answer a challenge that may be beyond their power.
This essentially confirms that we'll see the "It" and "Crisis Times Five" storylines in JLA Deluxe Vol. 3. Between those two is the three-part Ultramarines storyline, so likely that's in there as well. That means JLA issues #22-26 and #28-31, or nine issues.

In comparison, JLA Deluxe Vol. 1 contained JLA #1-9 and a story from JLA Secret Files #1 (ten stories), and JLA Deluxe Vol. 2 contained JLA #10-17, New Year's Evil: Prometheus, and the JLA/WildC.A.T.s one-shot (ten stories).

It's possible, then, that JLA #22-26 and #28-31 may be all JLA Deluxe Vol. 3 contains. It seems a little on the thin side, but only a little. This would leave seven issues (JLA #34 and #36-41) for JLA Deluxe Vol. 4, suggesting that volume might contain Grant Morrison and Frank Quietly's JLA: Earth-2 graphic novel as well. It'd be nice, too, if perhaps some annotations by Morrison might round out the series.

Of course, all this suggests terribly bad news for anyone hoping to find the JLA aspects of the Morrison-written DC One Million crossover in the JLA Deluxe volumes -- probably isn't going to happen. It's understandable, not only because DC One Million has already been collected and because it doesn't feature art by Howard Poter as does most of Morrison's JLA run, but also because it generally didn't win the same acclaim as JLA or Morrison's Seven Soldiers did.

I understand that DC took some pages out of the original JLA trade paperbacks so as not to confuse readers where One Million crosses over, but it'll be tough to do that later on in the Deluxe volumes. Unfortunately, that may turn out to be a place where the JLA Deluxe editions don't read as well as they should (but I still want them).

If you've been reading JLA Deluxe so far, how have you enjoyed the volumes? Any drawbacks?
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Number 571



The doctor is in!


Sometime in the mid-1970s my friend, Del, drove over 40 miles from his home to show me something he had bought. "I've found an undiscovered Will Eisner story! He was drawing another character under a pen-name, Jerry Grandenetti!" he announced, showing me a copy of Fiction House's The Monster #1.

Poor Del. He wouldn't have bought the comic had he known the story was not by Eisner. Del was a bit of an art snob, only collecting artists he thought were the very top of the comics A-list: Raymond, Foster, Eisner, the EC comics artists, etc. I had to tell him it wasn't Eisner, and that Jerry Grandenetti was indeed a real person using his real name. It was worth it to break his heart, because he sold me that copy of The Monster for what he paid, $2.50.

Jerry Grandenetti had quite a comic book career, including a stint as one of Will Eisner's assistants on The Spirit. As far as I'm concerned he's on the comics A-list I keep in my head.

The story, reprinted in The Monster #1, 1953, originally appeared in Rangers Comics #48, 1949.








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Further thoughts on Final Crisis from the Collected Editions blog

Người đăng: Unknown on Thứ Năm, 6 tháng 8, 2009

[Contains spoilers for Final Crisis]

Being in addition to my official review of Final Crisis, some looser, free-floating thoughts on the book:

It took me about a week to read Final Crisis. Lately I've been annoyed at how quickly I can read some trade paperbacks, often an evening, which I chalk up not to the speed of my reading but the thinness of the trades. I blanched at the cost of this hardcover, higher than most, but I feel I received my money's worth in time spent reading.

That Final Crisis took me longer to read I credit both to the amount collected, ten issues, but also to the complexity of the story. Ultimately I enjoyed the story, and managed to glean some meaning from it beyond the superheroic plot, but certainly this was one of the most complicated comics books I've read in a while. Grant Morrison mentioned in a Newsarama interview that he wanted to "leave our boring ... connective tissue" in the story, but it often seemed the story became the most sparse at the complex moments it needed most detail -- the end of Superman Beyond, for instance, or the last chapter of the book.

I debated (and ultimately omitted) a paragraph in my formal review of Final Crisis that considered whether the comic was subjectively "appropriately complex," or too complicated. Oftentimes a comic book's complexity is considered commensurate with its value -- comics have been for so long considered the playthings of children that for a comic book to "talk up," even over the head of its audience, is a sign of worthiness. In Final Crisis, I vacillated between admiring Morrison's genius and suspecting the book was a collection of overblown nonsense. Are we so desperate to say "look how smart comics are" that we'll trumpet anything that uses big words, even if the joke's actually on us?

I've read Morrison's work long enough to know he's got something here, of course. But I wouldn't hand Final Crisis to a new comics reader. Though not as steeped in DC Comics lore as its immediate predecessor, Infinite Crisis, Final Crisis demands so much of the reader's understanding (rightly or wrongly) of the interaction between comic book words and pictures that a new reader would be lost. When a comic isn't accessible to new readers, I feel it's not "supporting the cause," if you will -- but don't comics readers deserve once in awhile a book that rewards dedication? There's "hard novels" and "easy novels"; why not the same for comics, even DC comics?

It's this uncertain space that Final Crisis occupies. I want to recommend it wholeheartedly, even feel that I should, but a part of me wasn't completely sold. (I feel guilty even as I write this.)

The packaging of Final Crisis certainly presents itself as not quite superheroics as usual. Compared to the wildly colorful Infinite Crisis hardcover jacket and the equally colorful Infinite Crisis printed case, Final Crisis is very stately -- a moody JG Jones image on the front jacket, a couple small faces on the back, and a paper case with bright red stamping. I'll be curious to see the inevitable Blackest Night hardcover collection -- will its case, too, suggest "I'm a book, not just a comics crossover," or back to business as usual?

DC's made a controversial decision to put a great big spoiler on the front cover of this book. In my opinion, it's to tie the book that much closer to Morrison's Batman RIP without actually saying so, but certainly it greatly separates the reading experience of those who read this in monthlies from those who read this in the trade. In the Internet age, I knew what was coming, but I wonder if anyone avoided spoilers all along just to get to the front jacket and groan. As it is, Batman's unfortunate incident isn't really the penultimate rising action of the book anyway; that comes in a rather unlikely fight between Supergirl and Mary Marvel, and Kalibak and Tawky Tawny (which works, amazingly enough).

Indeed the whole of the Final Crisis collection has a sort of uneven tempo -- Final Crisis #1-3 are sort of traditional superheroics, then WHAM! Superman Beyond blasts cosmic hyper-realism all over the page, then WHAM AGAIN! Final Crisis: Submit is a gritty tale of social politics, before rejoining a more natural flow from superheroics to cosmic action. Morrison writes each of these genres well, but there's a scattershot feel to the first six issues that, again, I'm not sure a new comics reader would know how to handle.

Infinite Crisis had ground-breaking moments, as did Green Lantern: Rebirth, but I believe I can point to them on my shelf and say "there, comics." Not entirely so with Final Crisis; I find myself looking slightly askance at the book, not unlike with Identity Crisis (though even that I'm more sure where it fits in the canon than Final Crisis). "I liked Final Crisis," I say, with a pause ... but then again?
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Người đăng: Unknown on Thứ Tư, 5 tháng 8, 2009


Number 570


The Basket


Picto-Fiction was an attempt by EC publisher, William M. Gaines, to save his comic book business and avoid the Comics Code by going upscale to the magazine market. Picto-Fiction, including Terror Illustrated, Crime Illustrated, Confessions Illustrated and Shock Illustrated, were a mixture of art and story, not comic books, but not traditional magazines either. Picto-Fiction failed because it didn't reach the readers of either the comic book or prose fiction market. On the other hand, Mad, his non-Picto-Fiction magazine, succeeded beyond anyone's dreams.

"The Basket" is from Terror Illustrated #1, December 1955. It's adapted from a story in the 10¢ comic book, Haunt of Fear #7. In its original form it was drawn by Jack Davis. Graham Ingels handles the assignment here.

Hairy Green Eyeball presented a whole issue of the Picto-Fiction Crime Illustrated here.














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Review: Final Crisis collected hardcover/paperback (DC Comic)

Người đăng: Unknown on Thứ Hai, 3 tháng 8, 2009

[Contains spoilers for Final Crisis.]

You almost destroyed the universe. Yes, you.

Well, maybe not you, and maybe not the universe. But Grant Morrison argues in Final Crisis that collectively, we all came pretty close to doing DC Comics irreparable harm.

Whether dense or confusing, repetitious or ground-breaking, one thing I'm sure about Morrison's Final Crisis (the seven issues of which are collected here along with Final Crisis: Superman Beyond and Final Crisis: Submit) is that it earns its place as the conclusion of DC Comics's "Crisis" trilogy. The 1985 Crisis on Infinite Earths removed from continuity DC's Multiverse concept of multiple Earths, deemed too confusing by fans and creators, and introduced an era where comic book stories had to clearly fit into established continuity or bust. 2005's Infinite Crisis resurrected the Multiverse after twenty years, offering fifty-two worlds where nearly every DC Comics concept could peacefully coexist. As a coda, Final Crisis sends one clear (well, mostly clear) message: Don't mess with the Multiverse again.

Through the omnipresent Monitors of DC Comics mythology, Morrision directly implicates the reader in a failure of imagination. Morrison describes in Superman Beyond that the Monitors had no concept of story or imagination until they encountered the DC Universe (in the artwork, we see specifically Crisis on Infinite Earths). The power that imagination might have, Morrison writes, on the Monitors' "immense awareness without limits or definition" is so great that they built a statue of impenetrable metal around the concept such that story-telling ought not spread unchecked "like contagion." Morrison, who himself proceeded to ignore the 1985 "no more Multiverse" edict in his run on Animal Man, points his finger at the reader just as his fourth wall-breaking characters often do -- so afraid were we of the power of infinite possibility that we allowed a twenty-year walling off of DC Comics' Multiverse concept rather than let our imaginations run wild.

In Final Crisis this fear of imagination manifests itself in the vampire Monitor Mandrakk, and Mandrakk's defeat only comes when the characters allow themselves to imagine again. Captain Adam -- similar to Watchmen's Dr. Manhattan -- realizes the nature of the Multiverse isn't pejorative "dualities" but rather "symmetries" only once he "let[s] go of limits [and] expectations." The Monitor Nix Uotan forgets his Monitor powers, and Morrison delivers Uoton's reminder in the form of a mysterious hairy-armed creature (a monkey with a typewriter, possibly), who intones, "If your superheroes can't save you, maybe it's time to think of something that can. If it don't exist, think it up. Then make it real." That Morrison resurrects here the Flash Barry Allen, long considered a symbol of the wildly imaginative Silver Age of comics, personifies the statement.

Indeed Final Crisis presents what it preaches -- a miniseries with no lack of wild ideas, from vampire gods to tunnels through universes, miracle machines run on song and humanity protected from destruction in ice trays. That the term "Kirby-esque" (for legendary wild-idea-ed comics creator Jack Kirby) is applied to Final Crisis is no coincidence, since Morrison's story centers on and then builds from Kirby's creation of Darkseid and the Fourth World New Gods, OMAC, Kamandi, and others.

So omnipresent are Kirby's creations in DC Comics that they may very well (at no fault to Kirby) limit new writers' ability to conceive of new concepts -- that Morrison hides the entropic Darkseid within police officer Dan Turpin, long considered a stand-in for Kirby himself, is no coincidence. Morrison's Final Crisis not only challenges the limits of imagination, but also ends Kirby's Fourth World in favor of a new, modern Fifth, clearing the cobwebs both within and without. Unlike Crises before, Final Crisis does not retroactively fix DC Comics continuity; rather, it seems to celebrate that continuity as fine just the way it is, in all its limitlessness (witness the Multiuniversal gathering of Supermen in the end, and Morrison's ode to previously-erased Batman stories in his parallel tale, Batman RIP).

Though the storytelling within Final Crisis is perhaps at times unnecessarily complex, it is at its heart an ode to comic books. At the end of the story, a few Monitors still fear the Multiverse unchecked, but Uotan reminds them, "We almost destroyed this beautiful living thing in our midst. This Multiverse of life deserves its freedom from our interference." This is not nearly the first time Morrison has argued that the DC Comics universe has a life of its own, if nowhere else than in the collective minds of those who read it. Just before Superman faints from exhaustion after fighting the vampire Monitor, he scrawls on his tombstone "To Be Continued," the veritable life-blood of long-form sequential comic book storytelling (and the opposite, to be sure, of "The End").

We find that Darkseid's first weapon in subjugating humanity is the Internet, cell phones, and GPS systems. In the end, humanity can only communicate through newspapers. Lois Lane dispatches to the stars papers which tell of Batman's heroic battle against Darkseid -- in essence, a comic book. In Final Crisis, Morrison tells us, when all else fails, it's the comic books that survive.

[Contains full covers and variant covers, introduction by Jay Babcock, brief sketchbook section]

Join us Thursday for some additional thoughts on Final Crisis, including the trade dress, package presentation, and a broader perspective on the series.
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Number 569


Macfadden the villain


Bernarr Macfadden was a publisher in the first half of the Twentieth Century, made rich by a newspaper called The New York Graphic, and magazines like Physical Culture. Depending on whose version of the story you believe, Macfadden was also a rival of Amazing Stories publisher Hugo Gernsback, who forced Gernsback into bankruptcy. Online biographies of Gernsback say that the bankruptcy was orchestrated by Gernsback himself, who was quite a sharpy at business.

I was amused when I saw this strip, "Hip Knox, the Super Hypnotist" from Superworld Comics#3, 1940, published by Hugo Gernsback. It features a villain called Macfadden! Hip Knox is a hypnotist in the Mandrake-style, who apparently has a supernatural ability to hypnotize anything living. In this breathless adventure he's shot into space by Macfadden. Macfadden could have handled him gangster-style and had him shot, but in pulp magazines, comic books and movie serials the bad guy gives the good guy ample time to figure his way out of an elaborate death trap. It gives Hip Knox the chance for revenge by hypnotizing Macfadden into thinking he's a mermaid. Honest, guys, I couldn't make this stuff up.

Artwork is by Jack Alderman. He went on to draw crime comics for Charles Biro at Crime Does Not Pay, and supposedly late in his career drew Tweety and Sylvester for Dell Comics. And that is all I know about Jack Alderman. We've featured him before in a story of Burke and Hare, the infamous grave robbers and murderers.








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Người đăng: Unknown on Chủ Nhật, 2 tháng 8, 2009


Number 568


Not easy being green


Pity the poor little green guys in this Doll Man story. Not only are they threatened and terrorized by their master, but at the end of the story Doll Man, as his alter ego, Darrel Dane...

...well...

...it's not pretty, but I don't want to give away the ending.

This is from Doll Man Quarterly #6, Summer 1943. I've shown you one of the stories from this issue before, almost two years ago in Pappy's # 181. It's yet another mad scientist story. Whoever wrote this issue featured mad scientists as villains in two of the four Doll Man stories. The artwork is by Al Bryant.

My copy of Doll Man #6 is damaged. A rodent chewed the upper corner of the first half of the book. I wasn't going to scan and present this story until I looked at it and realized that nothing of importance is missing. Several years ago, because of the damage, a comic shop owner gave it to me for free. I was in on Free Comic Book Day long before it became official.


















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