![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7SJyJ3QtmUgOXVAjFR17VZbgPyD6BWUrqKioyIXLaaXYbfKFgFzTwoPfZaMwiOrzNKtmrg1qmZdVWAxppbgcLYATK0p7zPHAUl3pro3wEbF3zVHdDtgk3J35WJ-wyZqG7cPiPWNmsTJYD/s320/FLASH100-3spiritedtrio.jpg)
Number 378
Ghost Patrol is solid, man
This is the last of my Ghost Patrol stories, scanned from tear sheets. It's from Flash Comics #100.
In this story we find out that ghosts can be knocked unconscious when they're in their physical form, when they "solidify their ectoplasm." Thank god for comic book explanations, otherwise I don't know how I'd figure this stuff out. The crooks in the story make the same mistake every comic book crook since the first four-color comic book rolled off the presses has made...they've given the good guys the chance to get away. Instead of shooting the ghosts--which makes for an interesting theory on what happens when you kill a ghost--they tie them to a big spool and roll it at a train.
Ah, whatever. It's drawn by Carmine Infantino and Bob Oksner.
![](http://img.photobucket.com/albums/1003/parsellpost/short%20strips/FLASH100-301.jpg)
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